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1. Regarding SMGs - in Feedback/Requests [original thread]
CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Leave it the **** alone. SMGs are one of the few weapons that work well within the zone they are supposed to, but aren't...
- by RECON BY FIRE - at 2014.08.26 15:42:00
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2. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Demandred Moores wrote: RECON BY FIRE wrote: Demandred Moores wrote: Swarms are area denial for a dropship, and the best way to keep one at bay with a forge friend. Try using team work and see how fast a python goes down. It's like you sc...
- by RECON BY FIRE - at 2014.07.25 22:15:00
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3. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Demandred Moores wrote: Swarms are area denial for a dropship, and the best way to keep one at bay with a forge friend. Try using team work and see how fast a python goes down. It's like you scrubs think one person should be equal to one vehicl...
- by RECON BY FIRE - at 2014.07.25 15:01:00
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4. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
So youre nerfing swarm damage again!? Wtf is wrong with you people! Furthermore, it looks like this whole change is nothing but a huge buff to dropships. Are they not already invulnerable enough to swarms as is!?
- by RECON BY FIRE - at 2014.07.25 11:41:00
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5. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
I understand that charging while sprinting is off the table, but if you don't make that change then I feel you should just leave knives alone. Part of the fun of knives is the amount of skill it takes to sneak in close and get the kill. The change...
- by RECON BY FIRE - at 2014.07.12 18:21:00
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6. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
The-Errorist wrote: RECON BY FIRE wrote: CCP Rattati wrote: Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Dropships are already basically...
- by RECON BY FIRE - at 2014.05.24 17:46:00
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7. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Swarms as AV - We don't want to change too many things at the same time. Improving swarms to counter tanks, will affect dropships as well.
Dropships are already basically invulnerable to Swarms as it is, sooooooo........
- by RECON BY FIRE - at 2014.05.23 22:20:00
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8. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
This looks like a pretty solid list to start with.
- by RECON BY FIRE - at 2014.05.22 11:52:00
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9. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: RECON BY FIRE wrote: "Brick tanked" scouts aren't the problem. Anything cod like and easy mode trash is fine with you scrubs. How exactly is a brick tanked scout COD like? The biggest fail of COD is if some...
- by RECON BY FIRE - at 2014.05.19 22:34:00
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10. fixing scouts and cloak made easy - in Feedback/Requests [original thread]
"Brick tanked" scouts aren't the problem.
- by RECON BY FIRE - at 2014.05.19 10:22:00
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11. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
That is another good point I see, add rep hives and tools for shields or remove rep hives for armor. See how balance pans out. One of the main reasons armor is OP is because you can completely self sustain by using basic plates to free up fitting ...
- by RECON BY FIRE - at 2014.05.17 22:11:00
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12. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Quicksand effect when being shot. Tankers believing they should be invulnerable to anything less than 3 Proto'd AV players. Shotgunners saying shotguns are UP when they have been OP for over a year and hit detection is the only thing that has kept...
- by RECON BY FIRE - at 2014.05.16 23:34:00
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13. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
First off, if youre not "competitive" with 4 complex reps on a Gallente Heavy, you need to "git gud." I don't know its viability in PC, but in pubs its more than adequate. Outside of that though, the big imbalance with armor plates is how much H...
- by RECON BY FIRE - at 2014.05.16 23:26:00
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14. [Suggestion] On Tweaking Rifles - in Feedback/Requests [original thread]
The Plasma rifle needs more damage, not ROF. Hybrids are higher damage but slower ROF weapons. The quicksand effect needs to be done away with before touching the Combat Rifle's ROF or damage. I still contend that without that effect the CR would ...
- by RECON BY FIRE - at 2014.05.16 22:34:00
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15. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
CCP FoxFour wrote: I am going to be entirely honest, while we are confident about the lower levels only giving you 4 or 5 team kills before restricting you from the match, we don't play enough matches with friendly fire to know if this is to pu...
- by RECON BY FIRE - at 2013.10.18 19:13:00
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16. Logistics Suit Balance - in Feedback/Requests [original thread]
Mobius Wyvern wrote: RECON BY FIRE wrote: Mobius Wyvern wrote: More what I'm saying is that the Logi suit is about as OP as the Tac AR was. The Tac AR, contrary to what some people here have said, was NEVER overpowered. It did exactly...
- by RECON BY FIRE - at 2013.06.16 04:18:00
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17. Logistics Suit Balance - in Feedback/Requests [original thread]
Mobius Wyvern wrote: More what I'm saying is that the Logi suit is about as OP as the Tac AR was. The Tac AR, contrary to what some people here have said, was NEVER overpowered. It did exactly what it was supposed to, but it was also good a...
- by RECON BY FIRE - at 2013.06.16 03:56:00
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18. Logistics Suit Balance - in Feedback/Requests [original thread]
More than just the Caldari Logi needs a nerf, however PG/CPU is the last thing that needs to be nerfed on Logis. That just doesn't even make sense at all, how would they run high end equipment like theyre supposed to without good PG/CPU? Instead, ...
- by RECON BY FIRE - at 2013.06.14 15:17:00
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19. Armor plates reduce jumps - in Feedback/Requests [original thread]
Harpyja wrote: Here's my final statement. I only said that I find the movement penalty fine. There also will be future plates that have no penalty but would require more CPU/PG I'd imagine. I've also stated a long time ago that shield extende...
- by RECON BY FIRE - at 2013.05.30 05:57:00
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20. Armor plates reduce jumps - in Feedback/Requests [original thread]
Harpyja wrote: I'm sorry but the Gallente aren't supposed to be better armor tankers than Amarr in New Eden. You try to test armor to the fullest with the wrong race. Just like saying shields suck because Minmatar can't perfect shield fits. ...
- by RECON BY FIRE - at 2013.05.30 01:25:00
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